Tomb
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Genre: First Person Platformer
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Duration: 4 weeks
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Platform: PC
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Engine: Unreal
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Team Size: 6
Description
Role
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Lead Technical Designer
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Lighting Artist
Responsibilities
Tomb is a single player game inspired by the retro game of Metroid Prime & Titanfall 2.
You have been chosen to navigate this tomb as part of a ritual, with the mission to reach the top of the pyramid. This challenging game uses several of Titanfall 2's movement mechanics, allowing you to double jump & wall run to overcome challenges.
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Technical Design
Designed all the mechanics in the game, anything that moves and the player can interact with.
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Rapid prototyping
Created several prototypes to test out mechanics and create iterations of them to find the perfect fit to the game.
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Lights
Placed all the lights on the levels, ensuring to highlight the path the player is to take. Using a mixture of warm and cold colors it was possible to create variations in the atmosphere.
Development
The Fourth project at Future Games. The communication flowed great and been allowed to do all the technical design to my heart's content, I could produce prototypes in blueprints using visual scripting in cooperation with the level designers.
Making the interactable we realized that they were the core of our levels, allowing the level designers to design levels around them rather than applying the interactables to a pre-blocked out level. It was challenging creating a game without UI and HUD, so we created an ingame room just for options and settings that can be changed at run time by sliders.
Being responsible for all the technical design and having the trust of the team helped motivate me and allowed me to truly shine in my role as technical designer.
Gallery