Different game prototypes that I have been involved with in the past years.

  • Solo Prototypes

  • Group Prototypes at Future Games

  • Group Prototypes at Stockholm University

  • Genre: First Person, Puzzle, Magic

  • Duration: 4 weeks

  • Platform: PC

  • Engine: Unity

  • Team Size: Solo Project

Flow

My longest solo project created in Unity. Inspired by the game Arx Fatalis, I wanted to create a game with a similar magic system where you draw on the screen with the mouse to cast spells.

Using C# I created all interactions, spell casting, the spawning of spell projectiles, and simple puzzle mechanics.

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  • Genre: First Person, puzzle

  • Duration: 2 weeks

  • Platform: PC

  • Engine: Unreal

  • Team Size: Solo Project

Escape Room

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Short prototype where I tried to get more comfortable with blueprints and visual scripting. Created an escape room puzzle game, with the way to win is to find the key to unlock the door before the roof falls down on you.

Delved deeper into blueprint interfaces and dispatches to smoothly have blueprints communicate with each other.

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The Impaler

  • Genre: First Person Shooter

  • Duration: 2 weeks

  • Platform: PC

  • Engine: Unreal

  • Team Size: 2

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Short prototype where I experimented with AI & NPC's in cooperations with a programmer. Prototyped making a menu in Unreal Engine.

I learned to use widgets, how to interact with them through blueprints, as well as shooting projectiles to impale these innocent town NPC's.

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  • Genre: Third Person, Adventure

  • Duration: 10 weeks

  • Platform: PC

  • Engine: Unity

  • Team Size: 6

Grott Raider

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A game project created in Stockholm University. My responsibilities were to make the player controller, animations, fix rigging and textures, UI elements, menus.

Was tasked to script in C# all the events and interactions the player can do. This project helped increase my knowledge of Unity and increase my proficiency in C#.

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